Voltage Inc., a Tokyo-based mobile game developer, managed to swing back to profitability in fiscal 2025 despite a significant revenue decline across all business segments. The company reported ¥2.82 billion ($19.1 million) in sales for the year ended June, down 18.5% from the previous period.
Operating profit reached ¥14 million ($95,000), reversing a ¥94 million loss from the prior year, as the company reduced advertising expenses and outsourcing costs. Net income surged 152.6% to ¥13 million ($88,000).
The turnaround came through aggressive cost-cutting rather than revenue growth. All four business segments declined, with the company’s core Japanese women-oriented games falling 19.1% to ¥1.66 billion ($11.3 million). The English and Asia women-oriented segment dropped 33.6%, while male-oriented games decreased 11.9%.
Voltage specializes in romance-focused interactive story apps and visual novels, particularly targeting female audiences. The company has been expanding into console gaming through its AmuLit brand, though mobile apps remain its primary revenue source.
Management declined to provide fiscal 2026 guidance, citing volatile market conditions that make reliable forecasting difficult. The cautious outlook suggests limited visibility into whether the cost-reduction strategy can sustain profitability if revenue pressures persist across the company’s key mobile gaming categories.