Capcom Co. reported operating profit jumped 89.8% in the fiscal first half, driven by sales of older video games and a surge in pachislot gambling machine revenue rather than blockbuster new releases.
The Osaka-based game publisher posted ¥39.3 billion ($259 million) in operating profit for the six months ended September, up from ¥20.7 billion a year earlier. Revenue climbed 43.9% to ¥81.2 billion ($534 million).
The digital content division sold 23.85 million game units, with repeat catalog titles accounting for 22.85 million—a reliance on older franchises that underscores challenges in generating fresh hits. Street Fighter 6, ported to Nintendo’s Switch 2 console in June, reached 5 million cumulative sales globally through tournament tie-ins and the new platform launch.
Sales of prior Monster Hunter and Devil May Cry titles benefited from Netflix’s anime release and marketing around Monster Hunter Wilds, though the company didn’t break out performance of its newest releases. Resident Evil Requiem secured four awards at gamescom 2025 ahead of its launch.
The amusement equipment business, which produces pachislot machines for Japanese gambling parlors, delivered the strongest growth with revenue surging 378% to ¥15.2 billion ($100 million). Operating profit in that division jumped 472%.
Capcom maintained its full-year forecast of ¥190 billion ($1.25 billion) in revenue and ¥73 billion ($480 million) in operating profit, indicating confidence despite heavy dependence on catalog sales. The company has now achieved 53.9% of its annual profit target at the halfway mark.