Japanese mobile game developer WonderPlanet Inc. reported a full-year loss for fiscal 2025 after its globally launched title Pandoland failed to meet expectations, underscoring the challenges facing mid-tier gaming companies in an increasingly competitive market.
The Nagoya-based company posted a net loss of ¥131 million ($860,000) for the year ended August, reversing a ¥92 million profit the previous period. Revenue declined 5.4% to ¥2.32 billion ($15.3 million), according to the Monday announcement.
While the company returned to operating profitability in the fourth quarter, those gains proved insufficient to offset losses accumulated during the first nine months. The turnaround came too late to salvage the annual results.
Pandoland, which expanded globally in April after a June 2024 Japanese debut, encountered difficulties despite strong pre-registration numbers in traditional Chinese markets. The title suffered from poor advertising efficiency and below-target user retention rates, significantly missing internal projections.
Crash Fever, the company’s longest-running franchise, saw its tenth anniversary celebration perform well in the final quarter, though annual revenue still declined. The March closure of Jumpuchi Heroes in both Japanese and Chinese markets further pressured overall sales.
WonderPlanet invested approximately ¥100 million ($660,000) in growth initiatives and research during the period. The company has two major licensed titles in development—Jump+ Jumble Rush and Hunter×Hunter Nen×Survivor, the latter scheduled for simultaneous global release in 2026—but withheld fiscal 2026 guidance, stating that volatile market conditions make reliable forecasting impractical.