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Gumi Q1 Profit Boosted by Blockchain Gains, JoJo Game Release Delayed

The company reduces its net loss but faces restructuring costs and tax adjustments, while new game projects are delayed
Japan
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Gumi Inc. posted a return to operating profitability for the first quarter of the fiscal year ending April 2025, reporting sales of ¥2.85 billion (US$19.3 million), up 5.9% year-on-year. Operating profit reached ¥65 million (US$440,000), a turnaround from a ¥642 million loss a year ago, largely due to gains in its blockchain business. However, the company still posted a net loss of ¥167 million (US$1.13 million), although it has narrowed from the prior year.

The company also announced changes to its game release schedule. Its highly anticipated “JoJo’s Bizarre Adventure” title, originally slated for 2025, has been delayed to after April 2026. Gumi is focusing on expediting the development process using a proven game engine. Alongside this, two additional in-house titles are under development, one of which is based on a major intellectual property. One of these projects is facing significant delays.

Gumi reiterated its shift away from original mobile game development, instead focusing on IP titles, casual games, console releases, and Steam. The company’s subsidiary, Alim, is working on three development projects with no changes in the number of projects since the last update.

The company has not provided a full-year earnings forecast due to the rapidly changing business environment, particularly in the crypto and gaming sectors.

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