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Capcom’s Profit Falls 39% as Game Sales Slow Without Major Releases

The company maintains growth forecast as Monster Hunter series hits 100-million milestone
Japan
c 9697.TSE Mid and Small Cap 2000 Games 75 Entertainment 100
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Capcom Co. reported sharper-than-expected declines in profit and revenue for its fiscal second quarter as game sales slowed without any blockbuster releases to match last year’s Street Fighter 6 launch.

The Japanese gaming giant’s net income dropped 39.6% to ¥15.3 billion ($102 million) in the six months through September. Sales fell 24.7% to ¥56.4 billion, driven by lower unit sales in its core digital content business, which moved 20.02 million games compared to 22.6 million a year earlier.

Despite the setback, Capcom is sticking to its full-year targets, projecting an 8.3% revenue increase to ¥165 billion and 6.1% profit growth to ¥46 billion. The company is banking on upcoming releases, including Monster Hunter Wilds scheduled for February 2025.

The Monster Hunter franchise reached a milestone by surpassing 100 million units in cumulative sales. The mobile spinoff Monster Hunter Now has garnered over 15 million downloads since launch.

Capcom’s amusement facility business provided a bright spot, with operating profit jumping 47.8% as tourism recovered and new locations opened. The company now operates 51 facilities across Japan.

The publisher has also doubled down on esports, announcing a $1 million prize for the winner of its Capcom Cup 11 tournament, maintaining the record purse from last season.

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